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Created with Raphaël 2.2.026Aug24May22Jan25Apr17Feb16523Dec21Nov131126Oct18Sep16Mar23Feb6414Jan626Nov2512111010Sep923Aug1823May221910Apr9544Mar24Nov22316Oct5425Jul24102Jun27May10Apr827Feb24Jan8Dec330Nov5Oct5Sep4329Aug2717141319Jul23Apr15Feb6513Dec1229Nov2823141125Oct135328Sep2722Aug19Jun1830Mar25845Feb2131Jan1120Dec1142128Nov27252430Oct292018Sep1Aug5Jul329Jun282519181715129May281918141398754329Apr4318Mar109228Feb252119181615131196543131Jan262524201918115Dec28Nov26930Oct292620141312111097517Sep7424Aug2018171514131210765432131Jul302928272625242322212021Jun1211917May616Apr27Feb201811Jan10Nov727Oct7Enabled lean and mean headers for MSVC buildsdevdevMerge pull request #82 from Forceflow/devv0.2.12 mainv0.2.12 mainUpdate README.mdMerge branch 'main' into devImplemented change from #81Merge pull request #80 from Forceflow/devv0.2.11v0.2.11Merge branch 'main' into devUpdate README.mdFix for findFirstZeroBit for small morton values on 64-bit GCC/clang #78Merge pull request #79 from Forceflow/devMerge branch 'main' into devMerge branch 'dev' of https://github.com/Forceflow/libmorton into devMoved timers out of inner loopsMerge pull request #77 from Forceflow/devv0.2.10v0.2.10Version bumpVersion bumpRemoved MSVC requirement for AVX2 compilation (see issue #71)Merge branch 'main' into devImproved checkbits calculation in for-loopsFix OR test interpreted as bit shiftAdded VS2022 solutionMerge pull request #74 from Forceflow/devv0.2.9v0.2.9Promoted 2D magicbits combined to preferred method for 32 bit decodingImplemented 2D linear and random performance testingAdded colored pass/failAdded 2D encode/decode matchSplit 2D and 3D methods into correctness checks and performance testsMoved all performance testing out of main cpp file, split into 2D and 3D testing suitesSorting test run configuration parameters (WIP)Stubs for TODO: test functions for 2D encode/decode matchAdded implementations of 2D 32 bit combined magicbits decodeAdded comments and to-be-implemented test functionsEnable 2D encode performance testingUse magicbits combined method for 2D 32-bit encode - it's the fastestFixed GCC compilation of m2D_e_magicbits_combinedUpdated makefilePossible fix for 64-bit GCC compilationPossible fix for GCC 64-bit compilation problemsHard-coded masksFix debug builds include